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VoidChest Menu Configurations

gui/type/<voidchest_type>.yml
VoidChestMenu:
title: "&a&l%voidchest% VoidChest Menu"
rows: 6
animation: true
defaultAction: voidchest:nothing
# ... (rest of the VoidChestMenu configuration)

Key Configuration Notes:

  1. Placeholder variables like %voidchest% and %player% are dynamically replaced at runtime
  2. Menu positions are defined using slot numbers (0-53 for 6-row inventories)
  3. Animation types ("wave") and color gradients can be customized
  4. Actions starting with voidchest: trigger plugin-specific functionality
  5. Player head textures use Base64 encoded skull properties
Pro Tip

Use the defaultAction parameter to define fallback behavior for unconfigured slots, and bottomInventoryAction to handle player inventory interactions.

Caution

Please avoid using item specific actions in the defaultAction or bottomInventoryAction parameters, as they may break the menu functionality.

Caution

Please avoid using item/menu specific actions in different menus, as they may break the menu functionality.

Animations

fade wave rainbow pulse typing sparkle glitch

Remember to maintain proper indentation in YAML files and test menu configurations after making changes.